Overview Menus – or the lack thereofĪpart from the traits, though, I was bothered by the lack of overview menus. Heck, some doctrines completely overwrite people’s opposition towards sacrifices, for instance, making those “negative traits” completely irrelevant. The trait system in Cult of the Lamb just exists with no purpose at all. In Grim Nights, traits are a lot simpler but still more impressive with certain villagers being better at different jobs. In RimWorld, you have people that get a mood bonus when they’re awake at night. Some will get faith bonuses when their living quarters get improved… but there is nothing major in the game like in RimWorld where traits actually do matter. These traits affect how well they recover from illness and how they deal with the sacrifice of other followers. You indoctrinate followers that come with different traits. ManagementĪs mentioned in my review, the management systems aren’t great either. I don’t get why the game needs a grid here when everything is sort of 2D and when nothing else in the game works like a grid. Placing 40+ farm tiles took me not only quite a long time but also was nerve-wracking and annoying.Īnd well,… games like Don’t Starve have done it in the past and did an amazing job at letting you place stuff wherever you want. Honestly, I’d love it if there was no grid at all. The movement however isn’t diagonal, so it gets incredibly frustrating when you have to move down by one but it doesn’t move down. When you want to place things, you do so on a square grid but the grid itself is diagonal. You struggle initially with gold or wood or stone but eventually, you get that sorted out once you unlock specific buildings in the research tier.īut then you struggle with the hygiene levels, so you unlock the Janitor job… and then you build up farms because you’re in need of food and stuff.Īnd that’s where I got frustrated a lot of the time. Duh.Īnyway, this post is about just that: What’s wrong with Cult of the Lamb on a more technical level? I’ll break it up into different chapters you can skip ahead if you want to!īase-Building is kinda fun. That’s not something I like to do in reviews but this isn’t a review, so…. In this post, I’ll also draw some comparisons to other games. In the end, I did enjoy my stay in the game but sometimes, I was a bit conflicted about recommending it even though I really wanted to recommend it. Arguably, I omitted parts because of spoilers or because I didn’t want to turn my review into a rant. Boss Rush, Permadeath and other unique challenges await after defeating the final boss.So, as announced at the end of my last review, I couldn’t get into everything that bothered me with Cult of the Lamb. New ChallengesPut your skills to the test with several new challenge modes for combatively competent Cult leaders. Along the way, you can unlock Follower forms, fleeces, unchosen doctrines and more. Revamped dungeons, mysterious characters and challenging boss encounters are in your new quest as the God of Death. New PostgameAnother challenge awaits after completing the main story. With powerful Relic abilities, heavy attacks for each weapon class, and dozens of items to find, the Lamb will unleash delightful devastation. Uncover the secrets of the Old Faith so you can be the God you want to be in this massive content expansion! New CombatThe expansion brings a deeper layer to dungeon crawling for new and returning players. New Cult buildings will appease your Followers while new combat abilities will smite opposing heretics. It adds brand new ways to spread the gospel of the Cult of the Lamb with powerful new abilities, exciting new characters, and thrilling new challenges.ĭelve into the shrouded history of the Lands of the Old Faith as the Lamb fights to conquer those who would question their power. The Lamb must keep their Cult flourishing, their Followers faithful, and their power unchallenged as they crusade in this free content expansion, Relics of the Old Faith. Cult of the Lamb: Relics of the Old Faith
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