![]() ![]() Not when you're new, my newbie brother and I were wrassling with a Great Jagras and once we killed it, out of no where an Anjanath was on top of a climbable hill roaring like it was Jurassic Park, we did not fucking see him, it was almost like he was waiting for us. ![]() You will always see the location of large monsters directly on the map." Hot drinks and cold drinks are no longer needed. Picking up certain items automatically changes them to usable items such as Herb to potion. Whetstones are unlimited, pickaxes and fishing rods are always in your inventory. Overall I'd say it's just as good as World, better in some areas and worse in other areas." That's pretty much all I can think of right now. village quests and online quests are separated once again. ![]() no creature collecting to display in your house.no daily/weekly login bonus for easy access to rare materials.no investigations for easy material farming and monster hunting in general.the areas feel very bland compared to the ones in World but that's very subjective I suppose.worse story I know the story in MH games isn't important but the story in World was pretty good for the franchise and Rise had so much potential with the Japanese setting.online HR hunts feel a lot more challenging than in World (minus tempered monsters) so far.no decoration farming (screw those Attack jewels).way better weapon design that is more in line with the old MH games.better base roster of monsters at launch with favorites like Zinogre, Tigrex and Nargacuga being in from day one.better clarity on things like monster weaknesses and drops. ![]()
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